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- 07.03.2001 V1.2
- ---------------
- o DServer caused enforcerhits if one logged in without password and the
- server was listed in GSL. As a sideeffect the server won't send any
- message to the GSL if a user was kicked because of wrong version/password.
-
- o DServer now is several times faster on startup when scanning maps and
- loading playerdata (playing tricks with nlist.mcc that is).
-
- o Fixed a bug that caused the window to follow kickbombs instead of
- remotebombs if the window was too small to display the whole playfield.
-
- o Fixed /ping
-
- o Added a flag to the style to switch kickbombs from play once (fly mode)
- to loop play like normal bombs. Set pixel at pos 0/187 (x/y) to enable
- loop play.
-
- o Blocks which become bombs are now also counted for hurryup bonus.
-
- o Chatwindow now opens behind the actual playwindow on startup if "autoopen
- on startup" is selected.
-
- o It's no longer possible to select a new sample-set while connected to a
- server.
-
- o If "bring to front" option is active the gamewindow will now also be
- activated.
-
- o Sometimes the first servers of the GSL were cut. Fixed.
-
- o Pressing kickbutton for slot 1 if no player was logged caused hits. Fixed.
-
- o Laser is now drawn using sprites which means color 0 is transparent.
-
- o Improved keyboard controls. Now the game should no longer slow down
- while pressing and holding alt+cursor keys. Big thanks to iti for his
- help on this one.
-
- o Fixed another bug which prevented remotebombs from exploding if one
- pressed fire.
-
- o Changed some things in mainloop to speed it up. Hope this breaks nothing.
-
- o dynAMIte now only allocates the audiochannels, if one is connected to a
- server, so it won't block the channels if the game is iconified/idling.
-
- o Amarquee session and some memory wasn't freed on an error if GSL or
- versioncheck failed (has eaten up all shellsigs after a few tries).
-
- o Specifing proxy as tooltype should have done nothing for DServer until
- now :)
-
- o GSL now works from a central URL which always redirects to a working
- GSL-Server (at least this is the theory)
-
- o On a request I removed "got ping-request from" message, so it won't be
- displayed in the chat window any longer if someone pings you.
-
- o Removed some unnecessary calls to refresh the window. Should give a
- slight speedup.
-
- o Throwing kickbombs while walking will increase their range by 6 fields.
-
- 28.03.2001 - V1.1
- -----------------
- o It's now possible to load different sample-sets from the menu.
-
- o Loading of styles outside of PROGDIR:Styles/ is now possible.
-
- o Added FPS display (16 fps is normal frame rate the game is running at).
-
- o Fixed a bug in dynAMIteMapLab which made the Toolbox and some buttons
- rather useless if it was started from Workbench.
-
- o Fixed a bug in OS3.0 safewritechunky() routine. Graphics were drawn one
- pixel too low.
-
- o Added /msg command.
-
- o Added /ping command. /ping will ping all players + server, so no
- arguments needed.
-
- o "Edit Map" in DServer didn't work because of wrong filename for MapLab.
-
- o Gravestones are now precalculated, so they won't be drawn as sprite over
- the actual playfield any longer but are drawn as normal block.
-
- o Added winratio display to loginscreen in form of a green bar.
-
- o "won" now is displayed white in loginscreen after a battle.
-
- o Pen wasn't freed in timebar class. Fixed.
-
- o HTTP request in client for receiving gsl was sent twice.
-
- o Changed Back2Basics. Now reverse controls is just active for a very
- short time. Slowdown for about 10 seconds. Bombs are decreased by 3 and
- flame is decreased by 5.
-
- o Picking up several shields will now add to the total time this item is
- active.
-
- o "Slower" item now adds to the time this item is active for the other
- players. It will make them not as slow as before, so one i able to walk
- against magnets.
-
- o Bombs will now tick faster or slower depending on the fuselength.
-
- o Picking up Back2Basics bonus will now also remove invisibility and shield.
-
- o Added Afterburner bonus. This bonus will make all explosions last longer
- from the player who picked it up for some seconds. The more you pickup,
- the longer you will have this special feature.
-
- o Changed highscore a bit. 1:x ratio isn't shown any longer.
-
- o Removed the need for .col files for styles. The text color for each
- player must now be specified in the .gfx file itself. Take a look at
- dynAMIte.gfx.
-
- o Reintroduced welose.snd. This sample is played if the own player dies.
-
- o Changed server to use a doulby linked list instead of a fixed array for
- handling of players. Maybe it gives some speedup.
-
- o DServer will now load its own configfile for each instance.
-
- o Remote bombs are reacting now the same way as normal bombs, eg. they
- will explode if a bomb explodes beside them.
-
- o The upper string fields and the speed cycle gadget in dserver settings
- window are now in the cyclechain.
-
- o Remote bomb bug should be fixed (sometimes they wouldn't want to explode
- if one pressed fire).
-
- o Added small sort-button to the server hotlist.
-
- o Dead players won't get a remote bomb any longer if someone picks up a
- duell bonus. This change has led to some dicussions, so tell me your
- oppinion about this change please.
-
- o Light-sabre gfx leftovers should be a thing of the past now.
-
- o Added "bring screen/window to front on new game" option.
-
- o Fixed a bug that caused enforcerhits if some libs weren't found at startup.
-
- 12.03.2001 - V1.0
- -----------------
- o Initial Release
-